We're excited to announce the first patch, just 10 days after RavenQuest's release, showing how much we care about our community and what we're building together.
This patch addresses the most common issues that arose during the first days of the game while also introducing new adjustments and improvements to enhance your adventure. Among the highlights, the Aether Rifts system is now live, bringing fresh challenges and opportunities. We’ve also fine-tuned Silver rewards from supply bags, clarified certain item descriptions for better accuracy, and updated the Munk Shop tooltip to provide clearer details.
Additionally, we’ve made adjustments to spawn sizes in certain areas to improve player safety near their homes and introduced new sound effects for various creature families, including bosses, to further immerse you in the world of RavenQuest.
Read on for the full list of additions and changes!
Portals are opening, and adventurers are gearing up to brave the Aether Rifts — battling for treasures, trophies, runes, and, most importantly, the ultimate glory of triumphing over all rivals!
With Update 1.0.1, Aether Rifts will finally be accessible to all adventurers above Legacy Level 40. Make sure to prepare your Aether Rift builds (Shortcut: K) before the first Rift window opens! Entering an Aether Rift will pit you against both fearsome monsters and fellow adventurers in a race against time. Your mission: cleanse the Aether Corruption, defeat the creatures within, and claim the rewards that await. But beware — while the monsters are dangerous, your greatest challenge will be your fellow adventurers, as only one team can seize the final reward chest.
Aether Rifts open in rotating windows, featuring both 1v1 and 2v2 versions (Shortcut: Z). Whether you venture in alone or with an ally, ensure you have Aether Rift Charges ready to access them. Victory grants the opportunity to delve deeper into additional Rifts, but the reward chest will only stabilize once you exit the pocket dimension. If you're defeated inside, you'll lose everything you've collected—so choose wisely between pressing forward for greater riches or securing what you've already earned.
The rewards within Aether Rifts are truly enticing. All creatures grant double experience, treasure items can be sold for a hefty sum of Silver, Aether Rift Trophies provide permanent stat boosts, and Aether-Marked Runes are essential for crafting Legendary Rings imbued with powerful bonuses!
Good luck, and may the Dawn’s light guide you to victory!
Slightly reduced the amount of Silver received from Normal and Luxury Supplybags.
Updated the hover tooltip information for Dawn Essence in The Munk Shop for clearer details.
Updated the description of the Culled Eyes item to correctly state that it rewards Fame, instead of referencing Dawn Essence.
Reduced the Base Experience of Blizzard Beasts by 10%;
Reduced the Level required for Blizzard Beast's Roar skill to become active from 55 → 50.
Adjusted the spawn sizes of Gloomwood and Thickbark Grove to reduce the likelihood of players being attacked near their homes.
Added new sound effect vocalizations for 18 creature families, including:
Crowmaidens;
Demons;
Djinn;
Draconic Elves;
Elves;
Dwarves;
Iceforge Dwarves;
Mindslave Dwarves;
Rohna Brotherhood;
Hookmask Bandits;
Morningstars;
Pirates;
Saltdusk Raiders;
Skorn Cultists;
Ghaz Raiders;
Winderborn;
Yornish;
Vampires.
The Mass Disenchant window is now correctly updating.
Attacking Grokolag from outside his battle arena is no longer possible.
Health and Mana bars are no longer being displayed on the House Mode anymore.
Trinkets can now be unequipped correctly, even if the required Effective Level is not met.
The Community Land teleport icon now correctly prevents teleportation when grayed out, instead of redirecting to the next available land.
Tradepacks, Legendary Fish, and Culled Eyes now correctly display the "F to Interact" prompt when dropped on the floor inside Open World Land.
The Land Tracker now correctly displays "Community Small House" instead of "Community Land" when a house has already been placed.
The Loot Bar now correctly displays whole numbers for Experience and Bounty Marks instead of decimal values upon gaining them.
The Insidious Reputation passive now correctly uses the ship's maximum Health instead of the player's maximum Health for its 15% healing effect when killing an innocent player.
Corrected a tooltip in the crafting minigame that mistakenly mentioned Shine instead of Touch skills.
Resolved an issue where the Redeem Rewards window was not opening correctly.
Resolved an issue where mounts could be used in certain covered areas, such as specific mountains.
Resolved a visual issue where the Bounty Board from the Ranger's Company was incorrectly displaying the Diligent Spirit Buff.
Resolved issue in the skill point allocation interface where the exact number of points spent was not being displayed correctly.
Resolved an issue where searching for specific items in the market by their description would not display results if more than 20 occurrences matched the search.
Removed a floating rock (map) at north of Vikkar Bay.
Fixed a typo during the final dialogue in Game Meat Story Quest.
Fixed an issue where players could access its crops based on the planted position at Glaceforde (West)
We hope you enjoy Update 1.0.1! Join our Tavern on Discord and let us know what you think!