Warrior Mage Fighting

Update 1.0.4 Notes

We’re thrilled to roll out Update 1.0.4, a major step forward packed with exciting new features and systems that many of you have been eagerly waiting for!

Guild Wars make their debut, opening the gates to structured weekly battles in a dedicated warzone. While we’re already hard at work on a much more refined and improved version with proper matchmaking and broader participation options for guildmates, we wanted to give you a taste of the action early. It's the perfect opportunity to dive in and test your strategies!

Alongside it, Landowners will now benefit from active Land Perks: character bonuses based on Land type and rarity, with the option to reroll duplicates or unwanted Perks.

Finally, for those looking to make the most of their Locked Tokens, RavenPacks and Lucky Chests are now available for purchase right from the Website using your Locked Balance.

This update is all about giving you more ways to play, progress, and dominate — and we’re just getting started. We are cooking even more utilities for the $QUEST Ecosystem, and we hope to implement them very soon over the next few days and Updates.
 

We’re turning up the heat on your vested $QUEST! With Play to Unlock being added to Landowner Merchant Influence pool, we have been ramping up the $QUEST you unlock, with the goal to ensure $QUEST is unlocked at twice the pace of the original vesting schedule, to get $QUEST in the hands of our true Adventurers faster than ever before.

Now, with Update 1.0.4, we’re giving you a brand-new way to put those Locked $QUEST to work: you can now use them to purchase RavenPacks and Lucky Chests directly on the website!

 


Owning a piece of land in RavenQuest just brought on a whole new boost to Landowners! Beyond being a valuable asset, every Land now features exclusive  Perks — a permanent bonus that directly enhances your character based on your Land. Your land now tells a larger story — and rewards you for it!

We’re thrilled to announce that Land Perks are now live! A new system designed to reflect the natural strengths and wonders of each land in the Open World.

Many of you have already rolled for your Land Rarity & Perk, but with this update, their in-game effects are now fully active! If you haven’t rolled yours yet, head over to your Ascended Inventory on the Website, select your land, and see what fortune awaits.

Check out the full list of available Perks below:

  • Prosperous Land — Increases the Silver received from creatures by 3% / 3.75% / 4.5% / 5.25% / 6% / 6.75% / 7.5%.
  • Treasure Troves — Increases the drop chance of items from creatures by 1 / 1.25% / 1.5% / 1.75% / 2% / 2.25% / 2.5%.
  • Ore Fields — Increases the Experience from Mining in the Open World by 4% / 5% / 6% / 7% / 8% / 9% / 10%.
  • Herb Fields — Increases the Experience from Herbalism in the Open World by 4% / 5% / 6% / 7% / 8% / 9% / 10%.
  • Forest Fields — Increases the Experience from Woodcutting in the Open World by 4% / 5% / 6% / 7% / 8% / 9% / 10%.
  • Angler's Province — Increases the Experience from Fishing by 4% / 5% / 6% / 7% / 8% / 9% / 10%.
  • Fishing Ponds — Increases the Fish weight by 5% / 6.25% / 7.5% / 8.75% / 10% / 11.25% / 12.5%.
  • Livestock Boon — Adds a 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% chance to increase the quality of materials from Husbandry on Land by one tier.
  • Crop Boon — Adds a 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% chance to increase the quality of materials from Farming on Land by one tier.
  • Timber Boon — Adds a 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% chance to increase the quality of materials from Woodcutting on Land by one tier.
  • Floral Boon — Adds a 2% / 2.5% / 3% / 3.5% / 4% / 4.5% / 5% chance to increase the quality of materials from Herbalism on Land by one tier.
  • Smithing Grounds — Increases Labor in Blacksmithing by 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 (rounded up) for each Profession Level.
  • Sawing Grounds — Increases Labor in Carpentry by 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 (rounded up) for each Profession Level.
  • Threading Grounds — Increases Labor in Weaving by 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 (rounded up) for each Profession Level.
  • Seasoning Grounds — Increases Labor in Cooking by 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 (rounded up) for each Profession Level.
  • Mixing Grounds — Increases Labor in Alchemy by 1 / 1.25 / 1.5 / 1.75 / 2 / 2.25 / 2.5 (rounded up) for each Profession Level.

The strength of your Land Perk is determined by its rarity — the higher the rarity, the stronger the effect!

Got multiple lands with the same Perk? Or maybe you’re not happy with the one you received? No worries — you’ll have the chance to reroll duplicate or unwanted perks and try your luck at something new as many times as you want.

 


With Update 1.0.4, a brand-new era begins in RavenQuest — Guild Wars have officially arrived!

Rally your warriors and ready your banners, because your Guild can now enter epic battles in a brand-new war-torn zone, where only the strongest and most strategic will rise. Players possessing a Guild Crest and ranked Champion or higher, can join the fray, fighting to capture and control the battlefield — four towers, one central golden flag, and ultimate glory.

The team is hard at work working on a new enhanced Guild Wars System — with full MMR based matchmaking for Guilds, ensuring more even matches between the top and newest guilds, additionally adding a new Warband System, allowing Guilds to send multiple teams into War, allowing all Guild Members to participate and maximize their rewards from Guild Wars! But we didn't want to keep all our blood thirsty Adventurers waiting for this, so we’re rolling out the previous version of Guild Wars you all expereinced in the RavenQuest test phases, giving Guilds the opportunity to theorycraft, strategize, and start planning for when Warbands & the MMR system are added!  

It’s the perfect opportunity to jump in, experiment with different strategies, and help shape the future of the system with your feedback. Consider it a sneak peek into the enhanced Guild Wars to come!


Brace Yourself!

Guild Wars will be held once per week, giving you and your guild time to plan, strategize, and prepare for the battle. It's not just about might — it’s about coordination, timing, and tactics.

Participation starts with the Bidding Phase, which is already live following Update 1.0.4! Guilds can now contribute silver to climb into the top spots — those who do will secure their place on the battlefield and unlock exclusive bonuses during the war!

And that’s not all — competing guilds will also earn Warforging Shards, used to craft powerful weapons.


The War Begins...

Once the Bidding Phase ends, guilds will be summoned to their war camps 30 minutes before the battle begins. Use this time to gather your fighters, finalize your strategy, and brace yourselves — once the gates open, chaos will reign.

The battlefield features shrines, four towers in each corner, and the heart of it all — a Golden Flag that can turn the tide in seconds.

Each tower begins neutral, marked by a gray banner. Capture a tower to raise your guild’s colors and begin generating Victory Points every 15 seconds. But beware — towers can change hands as fast as the blades swing. Your goal? Be the first to reach 2,500 Victory Points.

Every second you control a tower matters. A real-time UI will display tower control at the top of your screen — use it wisely, commanders.


Capture the Flag — Literally!

At the center of the battlefield stands the Golden Flag, a high-value target that can swing the war in your favor. Grab it, protect it, and deliver it to one of your controlled towers to score a massive Victory Point boost. Protect the flagbearer on their way because if you fail and they fall, the flag will be dropped and free for your opponents to snatch. Careful coordination is essential to achieve victory.

Respawns will take place at designated shrines on your side of the battlefield — no death debt applies in Guild War, so fight fearlessly and relentlessly.


Win the War. Reap the Rewards.

Once the dust settles, the victorious guilds will emerge not only with bragging rights — but with exclusive rewards.

Warforging Shards can be used in the Ravencrest Warforge to upgrade your weapons beyond what regular smiths can achieve, granting them powerful new abilities and elevating your character above their peers. The Fame reward on the other hand dwarfs other sources and is sure to elevate your status both within and outside your Guild. 

Be warned, however, that victory does not come easy and while the rewards for triumph are great, those on the losing side will only receive the full rewards they’re eligible for if their Guild manages to accumulate at least 1,000 Victory Points. Anything less will lead to their prize being proportionally reduced, so fight hard and do not give into despair if things take a turn for the worst. Guild Wars do not offer consolation prizes, everything must be earned through bloodshed and valor!

 

 

  • Reduced the withdrawal request cooldown (Land and RavenCards) from 72 hours to 24 hours.
  • Added missing translations to the RavenCards UI.
  • Added more donation options to the Hungry Munk by including several new items from the following professions: Alchemy, Carpentry, Blacksmithing, and Cooking.
  • Added a new Collector’s Cards tag in the RavenPack Opening UI that explains how players can receive a physical copy of their Mythic or Legendary RavenCards.
  • Removed the Dawn Essence and Disenchantment Shards indicators from the RavenPack Opening UI for both Ascendable and Non-Ascendable cards, as they are no longer useful.
  • To reduce cases where players avoid encounters by force-closing the game upon spotting potential threats in the Ocean, a new condition called Busy Fishing is now applied immediately upon engaging in the Fishing activity and remains for 15 seconds after the action ends:
    • Effect: Players affected by this condition cannot log out of the game, even if they close the client.

 

 

  • Rangers Company Leaderboard points are now correctly resetting every Saturday.
  • Resolved an issue where the Marketplace filter would freeze when interacting with the Completed Orders history.
  • Resolved an issue from the Story Quest "Into the Rising Sun" that allowed players to mount while disguised, without showing the disguise visually.
  • Resolved an issue where hover tooltips would occasionally overlap or clip through other interface elements.
  • Corrected the displayed level requirement for the Quest “The Adventurer’s Path VI” (from Legacy Level 27 to 19). Players currently on this quest may still see Level 27 listed, but this can safely be ignored.
     

We hope you enjoy Update 1.0.4! Join our Tavern on Discord and let us know what you think!