Wednesday, April 23, 2025
Adventurers — we’re on fire.
Update 1.0.5.1 marks our second update in just one week, and we’re not slowing down. The team has been pushing full throttle to bring meaningful improvements, impactful features, and game-changing systems into your hands faster than ever before.
With this update, $QUEST takes the center stage RavenQuest, with powerful new core utility and purpose to $QUEST, allowing you to use $QUEST at a 20% discount and save your silver — $QUEST is now able to be used for Restoring your Soul after death, Waypoints, and more, all at a 20% discount of the Silver amount. Death Debt has been reduced when you are unjustly killed on normal channels, Plunder Channel Death Debt has been dropped, and PvE focused players have more flexibility on hunting zones than ever before!
These Update Notes dive deep into the newest changes — the ones you've been waiting for, and what’s coming next as we continue to shape the future of RavenQuest together. Let’s get into it!
The time has come, Adventurers — the next phase of $QUEST Ecosystem has arrived!
This update marks the next chapter in the evolution of $QUEST — a bold expansion of its utility, bringing even more in-game options and deeper integration across core systems. We're cranking up the heat with a wave of new in-game $QUEST usage, giving you more ways than ever to utilitize $QUEST, strategize, and advance your journey through RavenQuest.
When faced with the choice to spend silver on several features in RavenQuest, you’ll now have the option to use $QUEST instead — and here's the best part: you'll be able to use it at a 20% discount! That’s right — more value, more flexibility, and more reasons to want $QUEST.
The values above are for illustration purposes only.
Included in this image, is a teaser of another feature coming soon... Who can spot it?
The next Evolution of $QUEST starts today, Adventurers.
In an effort to enhance the rewards from creature hunting, we’re introducing a complete overhaul to how creature products are valued by NPC Vendors, as well as how different product qualities are obtained.
Previously, product quality had only a modest impact on item value — for example, even at Artisan quality, items were worth only about 85% more than their Common counterparts. Additionally, creatures stopped providing quality variety past certain levels, diminishing the sense of progression and reward. With this update, we’re rewriting those rules entirely:
These changes are aimed at making creature hunting a more satisfying and profitable activity for all Adventurers!
We’ve implemented a series of changes aimed at creating a more dynamic PvP environment while easing the experience for those who prefer PvE content:
These adjustments are designed to make PvP more rewarding, less punishing, and more enticing for both veterans and newcomers alike.
We’ve received consistent feedback from our PvE players regarding the challenges of progressing through key regions while they are frequently disrupted by PvP Conflict states. These interruptions have made it difficult for many players to enjoy creature hunting and other core PvE content. To address this, we’re making two important changes.
First off, we’ve lowered the chances for Conflict states to trigger across all regions. This aims to alleviate pressure on PvE players while also increasing the strategic value of the Plunder Channel for PvP-focused players.
Additionally, the following regions can no longer transition into War Zones, providing more reliable areas for PvE gameplay:
We hope these changes will create a better balance between PvE and PvP experiences, giving players more control over how they engage with the world.
Tell us what you think about the Update 1.0.5.1! Join the discussion in our Tavern on Discord and share your thoughts!