Saturday, May 3, 2025
Update 1.0.7 has arrived! Bringing new systems to the game for our Adventurers, and a significant amount of improvements to core elements of RavenQuest!
Veiled Cards have arrived! Adding new rewards for those slaying creatures around the world of RavenQuest. Whether you're a fresh-faced adventurer or a seasoned hero, hunting now offer additional thrilling rewards — so long as you’re brave enough to take on worthy foes! With this, we’ve also made inventory management smoother than ever with a brand-new Creature Loot Backpack, built to keep your hunts efficient and your loot organized.
This update brings targeted refinements to Ocean Fishing, aimed at making the experience more rewarding for those investing in fishing-focused ships. We've increased the effectiveness of Fishing Ship abilities and adjusted the health of Saltwater fish to emphasize the importance of proper tools for the job.
Just like Land and RavenCards, you are now able to mint your Moas and Cosmetics with all fees covered!
Veiled Cards have officially arrived in the world of RavenQuest! This new system brings an exciting twist to creature hunting, injecting a fresh layer of mystery and new rewards to your adventures!
What Are Veiled Cards?
As you hunt creatures across the world, you now have a chance to receive Veiled Cards — mysterious, magical RavenCards whose rarity is visible, but identity is hidden. You won’t know which card you’ve found until you unveil it, making each drop a little hit of dopamine for your inner collector!
Unlike traditional RavenCards, Veiled Cards aren’t level-gated. Instead, they drop based on creature strength.
These cards have long been scattered across the realm, their powers hidden beneath protective enchantments. But with a little help from Munk magic, their secrets can be revealed.
Unveiling Your Cards
Once you’ve secured a Veiled Card, head to the Munk Wizard at the Lorekeep in Ravencrest (just south of the bank)! The Munk Wizard is able to unveil your Veiled Cards to discover their true nature, however, for more powerful RavenCards, he will require a small tip to do so. Hey, Munks gotta make a living too!
The Munk's power is limited however, and his tip expected will change based on the demand of his magic!
Happy hunting, Adventurers ー and may your pulls be legendary!
A common concern for many of our Adventurers has been the exceptionally low barrier to entry for fishing, and the very little benefit to truly investing in Fishing. This has lead Fishing to be a significant silver generation activity in RavenQuest, which virtually no investment into a character to do so.
This is heavily supported by data, where we see that right now, fishing continues to remain the strongest silver generating source in the game, considering weighing by time spent, investment, and accessibility.
This leads to larger long-term issues, where players that do significantly invest into their characters, see lower than expected silver generation compared to fishing which requires very little investment.
This update brings significant adjustments to Ocean Fishing, aimed at making the experience more rewarding for those investing in fishing ships and fishing related tools. With this update, we have increased the damage boost that fishing ships provide significantly and adjusted the health of Saltwater fish to emphasize the importance of proper tools for the job.
Ships
As part of our ongoing efforts to expand and refine Ocean gameplay — especially for dedicated fishers — this update introduces adjustments to the bonuses provided by Fishing Ships. These changes come alongside increased health for many fish species and are designed to create a clearer distinction between professional anglers and more casual participants. With that in mind, the following updates have been made to Fishing Ships:
Fishes
Lastly, we've also increased the base health of many Saltwater fish to encourage the use of Fishing Ships among those aiming to become top-tier anglers. These changes are intended to reduce the efficiency of using non-fishing vessels — especially at higher levels — and to better define the distinction between combat-focused and utility-focused ships.
Additionally, we have adjusted the way that fish sizes are determined. Previously, the values were static and simply changed upon hitting level 30 Fishing, with virtually no impact to fish silver (and thus, value) for Fishing Levels higher than this. We have adjusted these values to make progression of fish sizes significantly stronger towards higher levels, making Gargantuan fishes more rare and valuable.
Low level fishers will see the largest reduction in Large and Gargantuan fishes caught. High level fishers will see a reduced impact from this change. However, all fishers will see some level of reduction of Gargantuan fish, increasing their rarity and thrill to catch.
While we will continue to look to fine tune these values after tomorrows Patch, as it is a significant adjustment, based on significant data collected over the last week (millions of fish data set), even if were to make an even steeper adjustment here, we would still see fishing be an very effective way to obtain silver in RavenQuest, this change helps bring it more aligned and not in the significantly overpowered silver generation state it is now.
In response to community feedback, we’re excited to introduce a dedicated inventory tab built specifically for managing your Creature Products — meet the Creature Loot Backpack!
This new backpack is available free for all players and can be found just to the right of your Quest inventory. It offers 162 fixed slots, exclusively reserved for Creature Products, making it easier than ever to keep your loot organized while you’re out adventuring. Here’s how it works:
This update is all about streamlining your inventory experience and keeping your main bags clutter-free as you hunt across the world of RavenQuest. Enjoy the extra space — and happy looting!
Warforge
The wait is over: Warforged status transfer is now live!
Players can now move the Warforged status between items of the same type — swap it between your weapons (yes, even between One-Handed and Two-Handed!) or shuffle it around your armor pieces to perfect your build. Just remember: weapons and armor don't mix — transfers stay within their own category. Get ready to optimize like never before!
Plunder Channel
To encourage fair PvP engagement while enjoying the perks of the Plunder Channel, we've introduced the following changes:
Core Systems
Professions
With these changes, the descriptions now clearly indicate the bonuses provided, removing ambiguity and helping you better plan your adventures!
Misc
Tell us what you think about the Update 1.0.7! Join the discussion in our Tavern on Discord and share your thoughts!