Thursday, August 14, 2025

Adventurers, this is it — the moment we've all been building toward! Treasures Below isn't just another update; it's the most significant milestone in RavenQuest's journey since you first landed on the beaches of Ravencrest. With our epic debut on Epic Games Store, the revolutionary $QUEST 2.0 Ecosystem, and a massive wall of content below ready for you to explore and conquer, RavenQuest is entering a bold new era that will reshape everything you thought you knew about the $QUEST Ecosystem and RavenQuest.
But here's where it gets even more exciting — now is your chance to bring your friends along for the ride! 🎟️ Use your Referral link, found here - Refer new friends to come join the adventure, share across your socials, and spread the word in your gaming circles and obtain Lucky Tickets for doing so! The first snapshot of Lucky Tickets is being taken Friday, August 22nd — the best part? Your new referrals will get boosted progression to get right into the action!
Now, let’s dive into the Treasures Below Update Notes and uncover all the exciting new features waiting for you!

The Web3 gaming landscape is evolving at rapid speeds, and those who are scared to change, will crumble. We have always been open to change, ready to test different models as the landscape shifts, and we feel it’s time to lean into a more modern and stronger model. After months of careful analysis, we've identified several areas where the $QUEST Ecosystem needed fundamental improvements.
The data was clear: our $QUEST 1.0 Ecosystem wasn't delivering the long-term value accrual to our holders and most committed Adventurers, those supporting the $QUEST Ecosystem the most, and instead going heavily into the hands of those who only looked to max-extract, and ultimately hurting every Adventurer and Loyal $QUEST Ecosystem supporter. While no doubt, some of these max-extractors may not like changes coming, we have decided we are fine with that. It’s time we take care of those that are behind us.
We've studied the most successful in the space, analyzed player behavior patterns, and have gone through dozens of different concepts, designs and iterations. The result? A complete transformation of the $QUEST Ecosystem. The $QUEST 2.0 Ecosystem is a data-driven rework designed to reward loyalty, skill, and long-term commitment while creating genuine value for every $QUEST holder. We've implemented five core pillars to the $QUEST 2.0 Ecosystem!

Pillar 1: Shift from Play-to-Earn to Skill-to-Earn
We are making a revolutionary change to how the $QUEST Ecosystem rewards its most dedicated players and supporters. $QUEST 2.0 represents a massive shift toward rewarding players who actively support the ecosystem, play the game consistently, and care about the long-term success of RavenQuest and the $QUEST Ecosystem. Our rewards will now flow heavier to the most dedicated players — active collectors, skilled competitors, and those who support the ecosystem rather than exploit it. While some changes are coming in on the Treasures Below update, the new larger Fame reward pool, with a significantly heavier shift in rewards to true Adventurers, will come in Patch 1.1.1 (shortly after Treasure’s Below release).
Web3 is changing, and we are prepared to rapidly change with it. With the Treasures Below launch, we are introducing 4 new Leaderboards that will distribute over 3 million $QUEST over the next 30 days across Expeditions, Ranked Arena, and to the top 10 Naturalist & Ballistics Adventurers in the first 14 days of the expansion:
The first Expedition Leaderboard will begin on August 22nd, giving you time until then to explore and understand this new roguelike dungeon system (and giving us a chance for some tweaks and balance adjustments based on data before the first Leaderboard begins). The Expedition Leaderboard will reset weekly with rewards.
Pillar 2: The Ultimate $QUEST Utility
We've massively increased the sinks and usages for $QUEST throughout the in-game experience. We are a Web3 game, and we believe $QUEST should be utilized throughout the game experience — not just as an occasional situation, but as an integral part of enhancing your daily adventures and increasing the value and usage of $QUEST. New $QUEST Sinks
Virtually every major system now offers $QUEST integration as an option, giving you unprecedented control over your adventure while creating consistent organic demand and usage for $QUEST.
Pillar 3: Sustainable Revenue & Buybacks
We have seen Web3 ecosystems change heavily in recent months, with many moving towards Revenue > Buyback & Deflationary structures for stronger long-term value accrual, which are significantly more accessible to users. Hyperliquid has done an incredible job with this approach, and we see the need for a strong change, following the best examples in the space with this transformation.
We are implementing a traditional buyback & burn structure with a sustainable revenue model. While we previously removed traditional monetization options based on community input, the reality showed us a 60% decrease in average revenue with only a 5% increase in $QUEST purchases. The truth is, we have a strong userbase of GAMERS first — players who want to support and spend but find navigating DEX or even CEX platforms challenging.
We are introducing 2 exclusive Coinbase purchase options: the new Expansion RavenPacks and Season 2 Lucky Chests, as well as allowing obtaining Lucky Coins in the Xsolla Store. This allows us to generate sustainable revenue that feeds directly into our buyback & burn structure, creating constant upward pressure on $QUEST as well as buybacks of Ecosystem NFTs (with a strong focus on Land).
Pillar 4: Value Accrual at the Core
Up to this point, $QUEST hasn’t had a true reason to hold for value accrual. There were no staking rewards, and neither were deflationary. This changes NOW. Both Land & $QUEST will now be deflationary assets, creating real value for long-term holders and believers in the ecosystem.
The Hungry Munk you all know and love will now be consuming revenue from the newly introduced revenue streams, utilizing it to buy up RavenQuest Ecosystem NFTs & $QUEST token, creating constant buying pressure and reducing their total supplies, leading to long-term value accrual.

More details about the Hungry Munks consumption strategies & possibly him allowing the most loyal Adventurers to partake in suggesting what he should focus on consuming coming on August 27th.
Pillar 5: 100% of Treasury $QUEST burned or Provided as Rewards - Never Sold
We are officially making a commitment that we will NEVER sell a single $QUEST from the Treasury — 100% will be burned or provided as Landowner & Staking rewards.
While other projects dump their treasuries on their communities, we are taking the opposite approach. Every single $QUEST token in our treasury exists for one purpose: to create value for YOU. Whether through token supply burns, directly increasing the scarcity of $QUEST longterm by reducing the total supply of $QUEST, or direct rewards to our most dedicated Landowners and stakers, our treasury works exclusively in your favor.
This commitment represents the foundation that the $QUEST 2.0 Ecosystem is built upon. Your $QUEST isn't competing against treasury dumps — it's supported by treasury burns. This is how we ensure that every $QUEST you hold, earn, and stake maintains and grows its value over time.
Land & $QUEST Staking — With over $100,000 in Rewards
But wait — there's more! We're currently in the final stages of our official Staking System, and it's going to be absolutely game-changing for every $QUEST and Land holder. Thanks to the generous support of Immutable, we will be launching the staking system soon with a massive $100,000 base pool of $IMX, with the pool continuing to grow from $QUEST spent in-game and through buy-backs, creating a self-sustaining reward ecosystem that gets stronger with every transaction.
The Staking system will allow $QUEST staking for incredible rewards, but that's not all — we are also bringing Land Staking! This brings even more compelling reasons to own a bigger piece of RavenQuest, as your Land becomes not just a strategic asset, but a passive income generator. We'll also be bringing some unique benefits to Land & $QUEST stakers that we can't wait to reveal 😉
The staking system will start with solid fundamentals and continue to be built out further, providing even larger rewards to those most loyal in the $QUEST Ecosystem. This is just the beginning: as our community grows and our revenue increases, so too will the rewards for our most dedicated supporters who choose to stake their faith in RavenQuest's future!
Guild Crests & Guild Renown
But that's not all! Following community feedback, we’ve reworked the Guild Crests / Guild Fame System to make it more straightforward and give each member’s efforts a greater personal impact!
Previously, Guild Fame was calculated as the combined total of all members who owned a Guild Crest. This total contributed to the shared Guild $QUEST Pool, which distributed $QUEST rewards based on the Guild’s share in the pool.
From now on, Guild Members with Guild Crests will no longer contribute Fame to their Guild, but Renown instead. The Guild’s total Renown, displayed in the Guild Panel just as Fame was before, will be used to calculate the Guild Fame Multiplier.
In the Fame Counter UI, the World Multiplier has been replaced with the Guild Multiplier, set at 5% of the combined Renown from all Guild Members with Guild Crests. This value is additive to your personal Renown Multiplier. For example, if you have ×5 from your Renown Multiplier and ×2 from your Guild Multiplier, you would end up with ×7 Fame gains. Additional bonuses apply based on rank:
Note: The Guild Renown Multiplier cannot exceed your existing personal Renown Multiplier.

Additionally, to support this change, the old Guild Fame $QUEST Pool is being merged into the standard Fame QUEST Pool, effectively doubling its size.
This change will make it more rewarding to grow your Guild and gather more members with Crests, as each one now has a direct impact on the benefits your Guild provides to its members!
Tradepack Enhancers
Further to our change in philosophy, we are ensuring that stronger rewards flow to those loyal to the $QUEST Ecosystem — players who aren't just looking to maximize extraction, hurting everyone else who doesn't, but who actually care about the long-term success of what we're building here together.
We've seen too many Web3 projects get drained by mercenary participants who contribute nothing while taking everything for themselves. That ends now. These changes are designed to identify, celebrate, and stronger reward the Adventurers who believe in RavenQuest's vision and actively contribute to the $QUEST Ecosystem and community.
This philosophy will be further followed with additional changes coming to the new Fame reward pool in Patch 1.1.1 (shortly after Treasure’s Below release).
(Future) Increased Value to Renown & Landowners
Renown reflects upon RavenQuest's top supporters. While it has many benefits in-game, these benefits are not fully realized due to the way the Fame Pool currently works. Right now, the Fame pool rewards every single Adventurer, such a small amount, that Renown is not even worth it, nor does anyone get a compelling amount of rewards... We are changing that. The new Fame reward pool coming in Patch 1.1.1 (shortly after Treasure’s Below release), will bring stronger progression rewards to all Adventurers based on their Fame, with the top 30% of Adventurers receiving significantly increased rewards, with a significantly heavier weight to the top of this new Fame leaderboard.
(Future) Reduced Death Debt for Landowners & Renown
Additionally with Patch 1.1.1, we are bringing increased value to Land & Renown through reduced Death Debt.
Landowners will receive 20% reduced Death Debt, just for having Land in RavenQuest. Additionally, Adventurers will now receive 1% reduced Death Debt for every 500 Renown they have, up to a 50% total Death Debt reduction between both sources.

With the release of Treasures Below, we are introducing a new catch-up mechanic to help newer and returning players reach higher levels faster, so they can dive into the exciting endgame content arriving with this expansion. This means more Adventurers ready to join battles, fill groups, heat up the market, and bring even more life to RavenQuest!
Upon reaching Legacy Level 20, players will now receive the Book of Heroism (Aspiring Hero Effect) through their North Star Quest.
Aspiring Hero Effect:
This powerful boost will also be granted retroactively to players who had already reached Legacy Level 20 before the update and will help players gain faster access to new systems like the Arena and Expeditions. Whether you are just starting out or making a return, now’s the perfect time to jump back in and start climbing the Leaderboards. We’re excited to see the new alliances — and rivalries — that emerge!

The central piece of the Treasures Below update is, of course, Expeditions! This roguelike dungeon system with procedurally generated paths is something the community has been requesting in one form or another almost since the launch of RavenQuest itself. The new content coming even inspired the name of this update, from Gemstones, unique Recipes and Expedition Jewels to dangerous bosses and trap-filled puzzle chambers found deep below during Expeditions.
Expeditions have been built up to give as much control to the player as possible in determining how difficult and rewarding their run will be. Whenever starting a run, players will select 2 Keys of randomized rarities that will be used to open their corresponding treasure chests, but also empowers the creatures they will encounter via Afflictions attached to the Keys.
The Munk Seeker will provide 1 Munk Song that will bolster morale and aid players in battle, and the more experienced a player becomes, the most songs they will unlock as their complete Expeditions. And, of course, with higher tier songs, their Expedition run will be dramatically impacted!
During Expeditions, players will encounter various puzzles that put their Crafting and Gathering skills to the test. Various Profession Checks may be encountered along your route, with increasing difficulty levels, however successfully resolving them will net powerful Munk Songs and sometimes access to additional rewards! Although the Profession Checks are challenging, cunning players can prepare for these challenges by bringing Expedition Toolboxes that will allow clearing their corresponding Profession checks.
Each Expedition can only be concluded once the boss of that run has been vanquished. In total, 5 brand new bosses were created to guard the rewards that all players crave for themselves. Each of these champions has their own style of combat, strengths and weaknesses. Keep an eye out for Valoric the Oathbreaker, Varn'korr Deadhand, Niraxus the Profane, Draka the Silent and Rokir Cinderskull.

With Expeditions, endless replayability has been our focus and this first iteration is only the beginning. Check out the full breakdown of possibilities by reading the Expeditions DevBlog here!

With the opening of Expeditions, we are thrilled to introduce Gemstones — powerful new items that significantly enhance your character's potential and progression!
What Are Gemstones?
Gemstones are rare, precious stones that can only be obtained inside Expeditions, and they play a crucial role in increasing your character's power level. To get a clearer understanding as to why Gemstones are important, let's go over the benefits they provide. Gemstones are split into 3 different shapes and 4 categories for a total of 12 unique effects!
Rubies
Emeralds
Sapphires
Topazes
How to Equip Gemstones
To insert Gemstones into your items, players can head over to the Infusions UI — now updated with a fresh new look! There, they will find options to Insert, Upgrade, and Remove Gemstones. While we know most are eager to dive into the upgrading process, let’s first cover the basics of inserting and removing them:

Illustrative image. Numbers shown are not final.
Upgrading Gemstones
With the basics out of the way, let’s dive into upgrading — and what it actually means. Gemstones come in 7 Tiers, but within Expeditions, only Tier 1 Gemstones can be found, and upgrades are never guaranteed. That means that players need to consider several factors carefully before attempting an upgrade:
One of the most important aspects of Gemstones is their direct connection to $QUEST. Upgrading a Gemstone always costs $QUEST, and the higher your chance of success, the more $QUEST it will require. This makes them the first progression system fully tied to this key currency.
If this all sounds a bit overwhelming, don’t worry — there’s a powerful tool available for those aiming high. By speaking to the Munk Intendant (an Expeditions-related NPC), players can purchase Gem Conduits in exchange for Lucky Coins. These valuable items significantly boost your chance of upgrading a selected Gemstone.
Gem Conduits
Although Gemstones only require a single Gemstone as Upgrade Material, the higher the Tier of the target Gemstone, the more difficult it will be to complete an upgrade. While using high Tier Gemstones can help, Gem Conduits will increase the existing chance of success by 50%!
While using Gem Conduits to increase your success chance does not raise the $QUEST cost of the upgrade, the amount of Conduits required increases based on the Tier of the Upgrade Material, so you decide on how much to invest into any give upgrade.
Expedition Bonus & Luck
Additionally, as a core new progression mechanic, Gemstones provide valuable power boosts in all gameplay scenarios, but their true potential shines brightest within Expeditions. There, their stat bonuses are amplified by 50%, and they unlock a special effect unique to Expeditions: Luck.
Luck is a core element of the Expeditions System. The higher your Luck, the greater your chances of discovering Shiny Keys during Expeditions. Shiny Keys are especially valuable, as they double the amount of Jewels and Fame earned per run, directly impacting your $QUEST rewards and your position on the Leaderboard. They also grant an extra reward roll from the chest they are used on.
While inside an Expedition, your current Luck value is always visible on screen. To increase Luck, you will need to socket Gemstones into your equipment and have that equipment equipped during the run. Both the quantity and tier of Gemstones matter — the more and the higher their tier, the better your chances of finding a Shiny Key.
This creates a rewarding loop for players who continually upgrade their gear and push for higher-grade Gemstones while running Expeditions. Keep in mind, though, that Gemstones only start providing Luck bonuses once they’ve been upgraded to at least Tier 2. For example, even with seven Tier 1 Gemstones equipped, your Luck won’t increase. On the other hand, a Tier 7 Gemstone is 30× more effective than a Tier 2 in boosting Luck, so always bring your best along for the journey!

While Treasures Below shines a spotlight on Expeditions and PvE content, this update also introduces one of the most requested PvP features to date — the Arena. Unlike Aether Rifts, which use equalized stats to level the playing field, the Arena is a no-holds-barred 2v2 battleground where your real build, gear, and strategy matter. No scaling, no presets — just you, your partner, and your raw power. Whether you are teaming up with a friend or queuing solo, the Arena uses a full MMR-based system to ensure competitive, rewarding matches across all skill levels.
Arena matches take place at set times each day and follow a best-of-three format across five unique maps, each with their own visual and musical identity. Fame is earned win or lose, but victory brings significantly greater rewards — especially as your MMR climbs. And for those aiming to stand out, climbing the seasonal Arena Leaderboard will reward $QUEST and unlock exclusive Adornments, giving PvP players a new way to show off their dominance.
The launch of the Arena marks a new chapter for competitive gameplay in RavenQuest, finally offering a space where individual skill and character mastery can take center stage. We can’t wait to see which duos rise to the top — and what new playstyles emerge from this high-stakes format!
Read the full breakdown in our Arena DevBlog here!

We’ve already touched on Lucky Coins a few times, but now it’s time to dive deeper into their role in Treasures Below! As mentioned, Lucky Coins is a new and special currency that is directly tied to both Gemstone upgrading and Expedition entries through the Munk Intendent, offering Gem Conduit Bundles for the former and Munk Snack Bundles for the latter.
But Lucky Coins aren’t just for those chasing maximum power. They are also a must-have for players who love character customization, as they are the only way to obtain Cosmetic Outfits outside of the existing in-game outfits unlocked through NPCs. With Lucky Coins, you can:
While Lucky Coins have multiple purposes, make no mistake that they will be key in separating the real competitors from the rest of the crowd. The more Lucky Coins a player possesses, the more entries into Expeditions and Gem Conduits they can afford, the faster they can upgrade their gear and the sooner they become capable of conquering more and more rewarding Expeditions, which means they recover most Jewels and rise to the top of the Leaderboard!

Lucky Coins are displayed in the The Munk Shop, and can be obtained from burning Cosmetics, opening Lucky Chests or directly through our Store (link above)! At first, only Cosmetics from Lucky Chests Season 2 are available for burning.

To celebrate the launch of Treasure Below and the expanded RavenCards collection with the introduction of 48 new RavenCards, we are adding a new RavenPack that brings these new Cards to the game: Treasures Below RavenPacks! With this:
Get the New Treasures Below Packs at 10% Off Now!

This update does not affect any Standard Packs you already own — they will remain in your inventory and ready for you to open them!

We are excited to welcome two brand-new Archetypes to RavenQuest: Naturalist and Ballistics! Their arrival greatly expands the number of possible class combinations (60 new classes!), offering fresh strategies and playstyles for every adventurer.
Between them, these Archetypes bring 48 new RavenCards, 24 new active skills, 12 new passive skills and 2 new Legacy skills!
Each Archetype has already received a dedicated DevBlog detailing its core strengths, weaknesses, and unique gameplay approach. If you haven’t yet, be sure to check them out before diving in:
Discover more about Ballistics here — or more about Naturalist here!

Both Archetypes also bring two unique weapon combinations with them!
Dual Pistols (Ballistics)
The weapon skill for the pistols is intended to create openings and exploit weak points on opponents for maximum punishment.
Blunderbuss (Ballistics)
The large firearm is mainly intended to spread damage around the player and give them a window to create room between themselves and enemies that are applying pressure up close.
Dual Bracers (Naturalist)
The bracers break down magical defenses and inflict instant as well as periodic damage to wear down and frighten mages into submission.
The latest member of the arsenal is the Totem, a new off-hand item designed to be a powerful boon for healers and support-oriented players, with Healing Power as its core stat.
Each weapon type in RavenQuest has its own purpose, and their Warforged versions push those strengths even further. Whether you are looking to punish spellcasters, keep your distance from enemies, or shred defenses for maximum damage, the new additions have you covered!
Crafting the New Weapons
The recipes for these weapons will be spread across Alchemy and Carpentry:
You might be wondering why Blacksmithing isn’t involved in crafting these weapons. While Blacksmithing already offers a wide arsenal, magical weapons like Bracers and gunpowder-based firearms naturally belong to Alchemy due to their specialized crafting processes. Totems, being primarily wooden constructs, fit squarely into Carpentry.
We can’t wait to see the skill combinations you wll create and how these new weapons will shake up both the PvP and PvE meta!

New Cosmetics Unlocked
We are happy to announce the introduction of 78 new Cosmetic Addons & Effects to the game! Players can now use Lucky Coins to purchase these exclusive Outfit Cosmetics for their characters directly through the Outfits & Effects tabs (Character window), further increasing their Renown.
These Outfits are unique visual variations of existing in-game outfits, each with its own twist — perfect for standing out while still reflecting your progression. Check the available items and prices:

Cosmetics Burning
Cosmetic Burning is a new mechanic accessible through the Ascendable Inventory (formerly known as the Withdrawable Inventory). It allows players to permanently burn select Cosmetics in exchange for Lucky Coins!
Currently, only Ascendable Cosmetics are eligible for burning, and for the first few weeks after launch, only Cosmetics obtained from Lucky Chests will be burnable. Once burned, the Cosmetic is permanently removed from your account, and Lucky Coins are awarded in return.

This system gives players more control over duplicate or unwanted cosmetics, turning them into currency that can be spent on items of their choice!

We are happy to announce a long-requested quality-of-life feature: Mass Collect — now available on all Lands!
Mass Collect allows players to gather all available resources from their Land in one click, in exchange for a small amount of $QUEST (the cost scales based on the number of harvestable tiles). This new system will significantly streamline your farming experience, giving more time to explore the world and adventure with friends!
Husbandry specialists — fear not! When Mass Collecting, you will be prompted to choose between prioritizing Butchering or Gathering from your animals, ensuring nothing goes to waste.
To support the feature, a Mass Collect button was added to the House Edit Mode UI for all players, and another one was added to the Land Tracker, this one available exclusively for Patrons. The buttons will become available only when there are resources ready to be collected.


The Treasures Below Expansion introduces a brand-new cosmetic reward system for competitive players: Adornments. These eye-catching decorations let you showcase your achievements in a way that outshines even the rarest titles. Adornments appear around your Health, Mana, and Aether bars, and are visible to other players — a clear badge of honor proving your standing on the Leaderboards and your ranking against everyone else on the server.
Adornments come in 5 distinct tiers, determined by your position on the official Leaderboards. The higher your placement, the higher the tier you unlock. The coveted Tier 5 Adornments are typically reserved for only the very top (sometimes a single player, or the top 10), depending on the Leaderboard. They are dynamic, meaning if you drop out of your tier’s ranking range, you will lose access to that Adornment. This keeps competition fierce and ensures players must maintain their position to stay in the spotlight.
Adornments are granted daily after each server reboot and are available from multiple Leaderboards, including:
Players can easily toggle them on/off in the Character Customization window, and they can also be fully disabled via Settings (O) → Windows → Adornments.
We can’t wait to watch the competition heat up as players clash for top rankings and show off their hard-earned Adornments in style!

Lucky Chests are mystical treasures infused with the ever-shifting magic of Ravencrest. Whispers tell of ancient collectors who once sealed powerful relics within, ensuring that only the luckiest adventurers could claim them. As time passes, the contents of these chests may change—some treasures fading into legend, while new and exciting rewards take their place.
We have hand-selected some epic cosmetics to celebrate the launch of the Lucky Chests Season 2. Here is what you can find inside them:

Lucky Chests can be obtained through your Account Panel, where you can claim and open them. Once pulled, rewards are automatically sent to your character and can be found in your inventories within minutes.
Get Lucky Chests from Season 2 Now!
But the magic from Lucky Chests doesn’t stop there! All the rewards from the Chests also provide Renown, which increases accordingly with the rarity of the reward. The higher the rarity of the reward you are pulling, the higher the amount of Renown it will give to you! Here’s a breakdown of how much Renown each rarity provides:
Leaderboard & Exclusive Rewards
For those Adventurers who love opening Lucky Chests, we have an extra surprise: an exclusive section in the Leaderboards! Yes, the Lucky Chest Leaderboard will track the total number of Chests opened by each player, with the top-ranking Adventurers earning even rarer rewards:

Whether you are hunting legendary cosmetics or securing rare physical relics, Lucky Chests hold the key to untold treasures in RavenQuest. Crack open your destiny — start collecting Lucky Chests and uncover the rare wonders that await!

Ravencrest has burst to life with color, warmth, and the mischievous energy of the Thaw Festival! This seasonal event brings the spirit of renewal and the clash of ancient rivalries. As the seasons shift, the whimsical but capricious Falren courts of Winter and Spring are locked in a fierce struggle for control over the cycle.
Lashinus, the Champion of Winter, seeks to extend his icy dominion over the land. But fear not: the radiant Kanis, Champion of Spring, has risen to rally Adventurers under the banners of sunshine, growth, and new beginnings.
At the heart of the Thaw Festival are the blossoming Spring Bulbs, magical seeds that fuel the event’s every moment. By protecting, rescuing, and delivering these bulbs to Kanis, Adventurers will unlock the full rewards of the season.
A new Story Quest, “Warm Up Time”, available to all Adventurers Legacy Level 15+, begins at the event hub in southern Ravencrest.
Event Highlights
Spring Bulbs
Participate in Dynamic Events defending the Spring Bulbs from Lashinus and his minions, complete Adventurer’s Board Tasks and run Expeditions during the event period to get Spring Bulbs!
Additionally, you can head to the new Seasonal Events category to find a bundle of 100 Spring Bulbs available for purchase with either RavenCoins or $QUEST. This bundle can be bought up to three times per day, so be sure to stay active in the event to maximize your rewards!
You can bring your collected Spring Bulbs to Kanis in Ravencrest to exchange them for a variety of unique and exciting rewards, including:
Each cosmetic item is also a Renown-granting NFT, so don’t miss your chance to expand your collection!
$QUEST Burn: A Community Celebration
The most thrilling part of this event is the Token Burn: for every Spring Bulb purchased or earned through gameplay, we will burn 1 $QUEST from our treasury, up to a total of 1,000,000 $QUEST tokens by the end of the Thaw Festival.
Track the community’s collective progress with a live counter inside the RavenStore, showing how many Spring Bulbs have been gathered across all activities: Dynamic Events, Adventurer’s Board Tasks, Expeditions, and RavenStore purchases alike!
Good luck to all Adventurers, and let’s come together to celebrate the defeat of Lashinus with a spectacular bonfire and a monumental 1,000,000 $QUEST burned at the festival’s close!
Check more details about the Thaw Festival here!

Professions are already getting a major quality-of-life boost with the Mass Collect feature — but we’re not stopping there! The Treasures Below Expansion will also introduce 2×2 Herbalism assets, modernizing the profession and making gathering smoother than ever.
Our dedicated Fishers are also in for a treat, with several new species and materials tied to progression, adding more depth to Ocean content.
As always, our work on Professions is never finished, and we look forward to hearing your feedback so we can keep refining and expanding every part of these systems.
Fishing
To ensure a smooth and consistent progression, we've also adjusted the level requirements for all existing Salt Water fish. These changes aim to better align catchable fish with player level, creating a more rewarding fishing experience.
In addition, the materials provided by Salt Water fish have been updated to reflect these level changes and maintain proper accessibility across tiers. As an example, a rare material named Abyssal Pearl is now obtainable from high-level fish and will be a key component in crafting the upcoming Tier 3 Ship Cabins. Keep a close eye on your haul — you might reel in something truly valuable!
Herbalism
Treasures Below introduces a major improvement to Herbalism: new 2x2-sized Herbalism Crops. These larger crops are designed to significantly increase efficiency and output for Herbalists. To accommodate these new additions, we've adjusted the level requirements of most existing crops to ensure a smooth progression. The only crops not affected by these changes are the Earthy Mushroom and Rohna Mint.
Miscellaneous
Added unique crafting recipes to Alchemy, Carpentry, Blacksmithing, Weaving and Cooking that can be obtained in Expeditions and allow bypassing Profession Checks.

To match the new challenges and progression opportunities brought with the Expansion, we are introducing new High Level Respawn areas to Ostera. New hunts for Levels +75, +80 and +85 are to be found in this easternmost region. Expect to face some familiar enemies, but also be ready for many new members of existing creature families, mainly Morningstars, Poisonpetals, Trunks, and the expanded Tiger Bugs creatures! All these new monsters and opponents all come with skills and tricks that will put your newfound powers to the test!
Trunks Spawn at Woodman's Folly — Level 82-88
The surrounding area was once a dense forest, however the construction of Truelight Tower and other outposts by the Morningstars demanded ever greater volumes of lumber. As the forest was forced back with axes and saws, the spirits of the woods became enraged and brought the trunks of dead trees to life. The greatest effect took hold underground where strange warped versions of Trunks would wait in ambush to attack the Morningstar Foresters.
New Trunk Family Creaures
Crowmaiden Spawn in the Festering Mire — Level 82-87
While there are new discoveries to be made on Ostera, some old threats are present here just as on the mainland. The Crowmaidens of the Festering Mire are one such danger, and even though for now their influence is contained to a small area in the south-west, many are fearful that the deep tunnels below ground may spread their corruption and rot to the rest of Ostera.
New Crowmaiden Family Creatures
Morningstar Spawn at the Truelight Tower — Level 81-86
The Morningstars were the first settlers to discover Ostera, and evidence of their presence is visible all over the land. However, it is the Truelight Tower that inspires both awe and terror in the hearts of those native to Ostera. With high cliffs surrounding the area and only a single narrow bridge through which it can be accessed over land, the Morningstars have raised a true fortress from which to spread their influence.
New Morningstar Family Creatures
Tiger Bug and Poisonpetal Spawns at the Venomroot Hollows — Level 76-79 (Tiger Bugs) & Level 82-85 (Poisonpetals)
While the bond between Naturalists and the dense forests and caves of Ostera is strong, there are some places even they don't dare to venture into for too long. One such system of caves lies directly below the Hidden Grotto to the far east of Ostera. Within those caves lies a massive Tiger Bug hive packed with specialized Troopers and Spitters to deter any intruders. Lorekeepers speculate that the Tiger Bugs may have some sort of symbiotic relationship to the Poisonpetal colony found deeper inside those caves, and the Tiger Bugs may in fact be protecting them. However conclusive evidence is yet to be presented and the Poisonpetals themselves appear to be surrounded by significant fungal growths.
New Tiger Bug Family Creatures
New Poisonpetal Family Creatures
Bear Spawn at Endswood — Level 80-82
The Endswood is the last patch of accessible forest before reach the impassable terrain further to the East on Ostera. Within these ancient woods, massive Black and Dire Bears roam in search of food. Although some people still choose to inhabit the clearing on the edges of the forest, all know that the true masters of these woods are the monsters that patrol them.
New Bear Family Creature
Stoneling Spawn at Tremoring Hills — Level 77-81
Though previously believed to be limited to the mainland, Stonelings were discovered on the north side of Ostera by Ravenscout expeditions when they experienced a sudden earthquake throughout their camp. The initial alarm quickly wore off when they realized that what they actually experienced was the tremors of a stampede of Stonelings racing down the nearby hills. In the end these tremors are what gave the hills their name.
Ghost Ship Spawn around the Abandoned Dock
The Abandoned Dock in the Fields of Despair is rarely used by anyone, hence the name. However, some folks do traverse the waters that surround it either in search of lost treasures or opportunities for fish. It appears that the increased traffic in recent days has provoked the notoriously dangerous waters and reports of Ghost Ships are abound. Previously an incredibly rare sight, it seems that the drowned vengeful souls have risen up to patrol and attack anyone that disturbs their watery grave...

While we have a handful of other balance changes we want to implement, introducing 2 brand new Archetypes — leading to 60 new customizable class combinations — creates significant meta adjustments that we want to observe carefully. We want to first see how this meta develops and settles before making any further changes that could be unnecessary given the introduction of these 2 powerful new archetypes.
We will be actively monitoring necessary changes with the launch of Treasures Below and will likely be fine-tuning quite a bit based on the data that comes in. This measured approach ensures that every adjustment we make is informed by real player experiences and emerging strategies, rather than premature changes that might disrupt the natural evolution of the new meta.
Level Cap
This Expansion introduces exciting new systems and progression opportunities, with Expeditions standing out as a true test of skill and preparation. To accommodate these challenges, we are raising the level ceiling and adjusting the Softcap accordingly:
Stats & Weapons
We are taking steps to shake up the existing meta and create space for new builds to thrive. One of the first changes targets Intelligence-based builds:
Spellcasters currently enjoy a powerful combination of high damage, strong crowd control, mobility, and sustain. Given Intelligence's dominant role, we believe it’s time to shift some of that survivability away — encouraging a more "glass cannon" identity and making build choices more meaningful.
Additionally, to help bridge the uptime gap between Melee weapon users and Ranged weapon users (frequently mage builds), we have increased the combat movement speed of Melee weapon users by 10%. While this amount may seem small, we have seen significantly stronger uptime and ability to re-engage for melee wielders during our testing. We will continue to adjust as necessary to ensure all combat styles remain competitive and engaging.
Threat
While the Threat system added valuable depth to PvE encounters, its initial implementation spread special threat rules across all Archetypes, resulting in confusion.
To improve clarity and reinforce the distinct role of Protection-focused builds, we've removed most of the unique threat interactions from non-tank Archetypes. Threat is now more intuitive and better highlights role-based gameplay. The following skills retain custom Threat generation or decay rules:
Archetypes
Earthquake (Warfare)
Concentrated Impact (Warfare)
Divine Purpose (Protection)
Cataclysm (Wizardry)

Achievements
For our Achievement hunters, we are introducing dozens of new objectives spread across the new content added in Treasures Below, alongside many titles to show off your dedications!
Marketplace
To combat unfair and rule-breaking activities such as botting, we are introducing a new rule affecting Non-Patron players’ access to the Marketplace and Personal Trading.
While this is a significant increase from the previous thresholds, we believe this step is necessary to deter malicious practices and maintain a fair playing environment for all.
At the same time, we want to support honest players making the most of their time in RavenQuest. To ease the impact of these new restrictions, we are introducing several helpful rewards that will accelerate progression:
Consumable rewards beginning at Legacy Level 10 and then every 5 Legacy Levels until Level 50, providing essential food buffs for smooth progression. These consumables are Soulbound and cannot be traded, ensuring they won’t disrupt the game economy.
Thanks to these additional consumables and Bonded Infusions, players restricted from Marketplace and Personal Trading access will still be able to level and progress steadily, without significant setbacks, until they reach the required levels to unlock these features naturally.
Aether Rifts
These changes aim to promote more diverse and strategic PvP builds within Aether Rifts.
Moas
Creatures
NPCs & World Map
The ocean crossing between Zephyr Vale and Ostera is dangerous. Vampire Squids have been spotted around the cluster of islands halfway between the two landmasses attacking anyone in sight. Worse yet, disgruntled Morningstar sailors have begun patrolling near the docks on both sides seeking to extract tributes for passage. Now, more than ever, adventurers and merchants alike must be vary while crossing these waters.
User Interface
Miscellaneous

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