Thursday, September 24, 2026

Creature Balance
Following community feedback, we have revisited several creature skills across RavenQuest to make hunting encounters more engaging and less frustrating, particularly in areas where frequent Fears, Stuns, Snares and forced movement could leave Adventurers with little opportunity to react.
This balance pass focuses on replacing some of the most disruptive Crowd Control effects with Slows, Defense reductions and other mechanics that still reward positioning and awareness without repeatedly taking control away from players.
The goal is simple: more time fighting, more room to react, and a smoother hunting experience across the world. Changes are listed by creature, with the skill name in parentheses for reference.
Black Bear
• (Brutal Grapple → Fissure Wave) Its grapple no longer Stuns you and no longer pushes you away. It now reduces your Weapon Defense and Spell Defense by 10% for 4 seconds.
Blademaster Djinn
• (Repulsive Wind Wall → Cutting Outrage) Its repulsive wind wall has been replaced with a new attack.
Brotherhood Hedgeknight
• (Wave of Living Roots → Slowing Wave of Living Roots) Its wave of roots no longer Snares you. It now applies a 30% Slow for 3 seconds, and its wind-up time is shorter at 1.8 seconds.
Brown Bear
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Dire Bear
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Draconic Pyromancer
• (Pushing Lesser Flamethrower → Lesser Flamethrower) Its flamethrower no longer pushes you.
Drunk General Galien
• (Spiked Chains → Creature Spiked Chains) His spiked chains still pull you in, but they no longer Snare you. They now reduce your Weapon Defense by 10% for 4 seconds.
Dwarf Legionnaire
• (Spiked Chains → Creature Spiked Chains) Its spiked chains still pull you in, but they no longer Snare you. They now reduce your Weapon Defense by 10% for 4 seconds.
Dwarf Warpriest
• (Instant Holy Shackles) Its holy shackles no longer Snare you.
Eclipse Jackal and Eclipse Jackal Elite
• (Jackal's Call) Now calls one jackal instead of two, and can only keep one active at a time.
Fleshound
• (Ice Boulder) Its ice boulder no longer pushes you. Its damage has been increased to 180% to compensate.
Froll Bloodmage
• (Blood Puppets) Its 5 second area Fear has been replaced with a 50% Slow for 5 seconds, keeping the same radius.
Froll Gladiator
• (Great Shieldwall) Its shieldwall no longer reflects damage back at you. It still reduces the damage the Gladiator takes.
Goblin Grinch Shaman
• (Ice Boulder) Its ice boulder no longer pushes you. Its damage has been increased to 180% to compensate.
Goblin Punisher
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Hookmask Enforcer
• (Grab → Blade Spin) No longer grabs you. Enforcers now use a blade spin attack instead.
Hookmask Gamma and Hookmask Gamma Elite
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Iceforge Berserker
• (Double Cleave) Its double cleave no longer pushes you.
Kaiman Bruiser
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Mossback Colossus
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Mossback Giant
• (Grapple → Soft Grapple) Its grapple no longer Stuns you for 3 seconds and no longer pushes you back 4 tiles. It now applies a 50% Slow for 3 seconds.
Mutated Bear
• (Terrifying Roar) Its terrifying roar no longer Fears you. It now applies a 20% Slow for 2 seconds, keeping the same area of effect.
Naturalist Greencaller
• (Wave of Living Roots → Slowing Wave of Living Roots) Its wave of roots no longer Snares you. It now applies a 30% Slow for 3 seconds, and its wind-up time is shorter at 1.8 seconds.
• (Hasting Breeze) Its breeze now pushes the Greencaller instead of pushing you. The creature still creates distance, but your position is no longer disrupted.
Naturalist Stonesinger
• (Stunning Fissure → Fissure Wave) Its fissure no longer Stuns you for 2 seconds. It now reduces your Weapon Defense and Spell Defense by 10% for 4 seconds.
Runegust Jackal
• (Repulsive Wind Wall → Cutting Outrage) Its repulsive wind wall has been replaced with a new attack.
Saltdusk Bloodmage
• (Saltdusk Shackles of Pain → Dark Shardfall) No longer reflects damage back at you. The ability responsible has been replaced with a new attack.
Shrouded Puppeteer
• (Blood Puppets) Its 5 second area Fear has been replaced with a 50% Slow for 5 seconds, keeping the same radius.
Thinfang
• (Jackal's Call) Now calls one jackal instead of two, and can only keep one active at a time.
Twinhead Yeti
• (Terrifying Roar) Its terrifying roar no longer Fears you. It now applies a 20% Slow for 2 seconds, keeping the same area of effect.
• (Brutal Leap) Its brutal leap no longer Stuns you.
• (Pulling Double Greater Slam → Double Greater Slam) Its double slam no longer pulls you in.
• (Ice Boulder) Its ice boulder no longer pushes you. Its damage has been increased to 180% to compensate.
Yeti
• (Terrifying Roar) Its terrifying roar no longer Fears you. It now applies a 20% Slow for 2 seconds, keeping the same area of effect.
• (Ice Boulder) Its ice boulder no longer pushes you. Its damage has been increased to 180% to compensate.
Yornish Druid
• (Pushing Breeze) Its breeze now pushes the Druid backward instead of pushing you. The creature still creates distance, but your position is no longer disrupted.
Yornish Frostbearer
• Pushing Coldsnap → Creature Icestorm) Its pushing coldsnap has been replaced with an icestorm attack.
Fixes
• The recently introduced Trophies (obtainable from the Carnival and Lucky Wheels) are now stackable.
• With the balance changes mentioned above, fixed the attack selection probabilities for Yornish Frostbearer, Dwarf Legionnaire and Drunk General Galien, ensuring their abilities are now selected at their intended rates.
• The Tradepack Bags page now correctly displays all 6 available Tradepack slots for Ships with the corresponding capacity.
• The Locate NPC option in the Outfit Customization window under the Character Menu is now correctly working, allowing players to locate the relevant NPC area.
• Non-Patron accounts now correctly pay a 4% Market Tax when listing an item, with an additional 4% deducted from the sale price when the item is sold.
• Fixed an issue that could allow players to transform into a Ship while on land.
• Fixed an issue where the Smart Walk option could stop working after exiting a GvG, preventing players from moving diagonally using either WASD or the arrow keys.
• Fixed an issue where switching channels between regions could apply inconsistent cooldowns depending on the direction of the switch. Cooldowns are now applied consistently in all directions.
• Fixed visual and interface issues that could occur during trades, such as players with an Aura equipped appearing distorted while the trade window was open, or the interface becoming visually corrupted when using DX12.
• Deleting a house in the Community Farm now correctly removes all associated assets immediately. Previously, assets from the second floor and above could remain visible on the client until the player logged out or left and returned to the area.
🧙 Looking for older Changelog posts? You can find them here: