Wednesday, October 14, 2026

With Fortune's Frontier Season 0 launching on October 16th, we are making the final preparations to welcome Adventurers into this brand-new experience! ⚔️
Following last Sunday's Stress Test, we've been carefully reviewing the feedback shared by our community and working on a series of balance adjustments, gameplay improvements, and fixes to deliver a smoother and more enjoyable experience when the Frontier officially opens.
Your participation and feedback have been incredibly valuable in helping us identify areas for improvement, and many of these changes are a direct result of your suggestions.
Below, you will find a complete breakdown of everything that's changing since the Stress Test as we prepare for the beginning of Season 0.
• Increased loot rates in Sajecho by 25%, making your adventures through the initial island more rewarding!
• Adventurers who die in Sajecho will now lose only 30% of their carried Treasures (instead of having all of them destroyed) making each defeat considerably less punishing.
• Munk Songs obtained from Creatures, Open World Rewards (Shinies), and Fortune Hunter Rewards are now Soulbound, meaning they will no longer be lost upon death on Harbor Island or Gilead Island, allowing Adventurers to keep their hard-earned Songs safe.
• Common Mystery Munk Songs (Soulbound) are now available for purchase from the Munk Troubadour through the Munk Song Shop, giving Adventurers another way to expand their Munk Song collection!• Adjusted the price of RavenPacks available through the Munk Wizard's RavenPack Shop, increasing their cost from 35,000 → 75,000 Silver per pack.
• Added distinct border colors to Starting Chests and Trinkets, making them easier to identify at a glance. starting Chests now feature a green border, while Trinkets display a red border.
• Reduced the maximum number of simultaneously active Munk Songs from 6 → 4. With the introduction of Munk Songs available for purchase through NPC Shops, completing a full set of active Songs has become significantly more accessible. To prevent excessive power creep and maintain a healthier combat balance, we are adjusting the maximum number of active Songs while preserving the flexibility to choose which effects best complement your build.
• Increased base Health and Mana regeneration during combat from 40 → 60, providing Adventurers with greater resource sustain throughout encounters.
• Increased base Attack Power (AP) and Defense Power (DP) from 200 → 220, giving all Adventurers a boost to their baseline combat capabilities.
• All Health and Mana Potions have received a significant boost! We've increased their effectiveness across all tiers, with larger improvements focused on early-game Potions to provide better sustain during progression. Each Potion now restores approximately the same amount as the previous tier above it, with increases starting at roughly 50% for Tier 1 Potions and gradually becoming smaller at higher tiers.
• Munk Songs that trigger effects when killing a target now work as intended (previously, only their visual fx played).
• Fixed an issue causing regional music (Sajecho, Harbor & Gilead) to stop looping after around 1 minute.
• Fixed an issue causing the Munk Song UI to temporarily disappear when pressing ESC after activating a Munk Song.
The Frontier is almost here. Thank you for helping us make it even better! ❤️